The story of Logo

Logo is a programming language made for learning. It was created in 1967 by researchers including Seymour Papert, Wally Feurzeig, and Cynthia Solomon — first at Bolt, Beranek and Newman, then at MIT.

The name comes from the Greek word logos, meaning “word” or “thought.” Logo borrowed ideas from Lisp, but wrapped them in friendly words kids could type: FORWARD, LEFT, REPEAT, and more.

Its most famous idea is the turtle. At first that meant a real robot that rolled around on the floor drawing with a pen. Later the turtle lived on the screen — the same idea you’re using here at Logo Pond.

Papert believed kids learn best by building things and exploring. Logo helped generations of students play with math, geometry, and ideas by telling a turtle where to go.

Read more on Wikipedia

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Logo Pond

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