The story of Logo

Logo is a programming language made for learning. It was created in 1967 by researchers including Seymour Papert, Wally Feurzeig, and Cynthia Solomon — first at Bolt, Beranek and Newman, then at MIT.

The name comes from the Greek word logos, meaning “word” or “thought.” Logo borrowed ideas from Lisp, but wrapped them in friendly words kids could type: FORWARD, LEFT, REPEAT, and more.

Its most famous idea is the turtle. At first that meant a real robot that rolled around on the floor drawing with a pen. Later the turtle lived on the screen — the same idea you’re using here at Logo Pond.

Papert believed kids learn best by building things and exploring. Logo helped generations of students play with math, geometry, and ideas by telling a turtle where to go.

Read more on Wikipedia

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Logo Pond

Draw with a turtle. Learn by playing.

Ready

Messages

Your Logo code

Tip: press ⌘/Ctrl + Enter to run · files stay in this browser

Tip: type a command prefix (like MA) then Tab or pick from the list

Picture → Logo drop an image to trace

Drag a PNG or JPG here. Pick an artistic look, then convert — Fine detail uses a denser grid.

Drop an image

or click to choose a file

Look
Stroke

Text → Code type a message the turtle can draw

Type a short message. Pick a font, give each word one or more colors (letters cycle through them), then generate Logo.

Font
Colors per word — add more to stripe letters